This is Mass Effect March! In honor of the release of Mass Effect 3, this entire month is devoted to digging into this epic trilogy. We’ll explore the different races, themes, and some major story arcs. At the end of the month we’ll cap things off with a week of posts on Mass Effect 3 to see how everything is resolved (or not). Today we’re looking at the reason for Commander Shepard’s resurrection in Mass Effect 2- the inaction of the Council.
Mass Effect 2 gives us a much more intimate look at the pro-human survivalist group Cerberus. Their main goal is to do whatever it takes to ensure the survival and expansion of humankind. Supposedly this doesn’t necessarily mean ruling over all other races, but one does get the sense that if it had to come down to us or them, Cerberus would make sure humans come out on top. They almost give off a KKK vibe in their devotion to the advancement of humanity in the universe.
Cerberus’ leader, The Illusive Man, used his ridiculous wealth and resources to bring Shepard back from death for a specific reason. He felt that those in charge, the Council, weren’t doing their jobs properly in looking after the safety of the universe, particularly humanity. Not to take the side of ole’ Creepy Eyes up there, but the Council did indeed drop the ball this time around. They were your go-to people in Mass Effect 1, but in this game you have to resort to working with Cerberus, the sketchy space militia, to get the job done.
The Council is not the first group of people to suffer from chronic ignorance and a case of the stupids. Jesus had many conflictual run-ins with the terminally blind, and we’re not talking about those who lacked physical sight. Jesus’ main foes were the Pharisees and the Sadducees, generally known as the teachers of the Law. “The Law” being all the books of the Old Testament- the same books that happened to contain many prophecies about a Messiah who would come to save them. Someone like, say…..Jesus.
The very people who should have had the most knowledge and devotion to God were not only blind to Jesus as Messiah, but openly defied him, labeled him as a heretic, and ultimately played a role in his crucifixion. Jesus pulls out one of these prophecies that actually speaks of the blindness of these people, ‘“You will indeed hear but never understand, and you will indeed see but never perceive.”
The Council, like those teachers of the law, had all the relevant information. The pieces of the Reaper ship Sovereign were scattered all over the Citadel, yet they chose to believe that it was all just part of Saren’s plan and since he’s dead now they can forget about the whole thing. They denied the possibility that there may be an entire civilization of Reapers on their way to come and destroy everyone. But why do this? Why would the teaches of the law deny the very Messiah they’d been hoping for? Why cover up or ignore evidence of a potentially lethal threat? The answer can be described in many ways, but the word the Bible uses is unrighteousness. Romans describes how unrighteousness suppresses the truth. When we refuse to submit to God’s truth, we open ourselves up to believing lies and ignoring the dangers in front of us.
The teachers of the law would rather hold on to their long-held traditions than accept the unexpected and radical teachings of the actual Son of God. The Council chose the path of laziness because to acknowledge the Reaper threat would mean that they would have to actually get off their bureaucratic duffs and do something about it. Instead of being open the truth, they closed themselves off and retreated to what was easy and comfortable. Proverbs warns against this mentality, “Let the wise hear and increase in learning, and the one who understands obtain guidance.”
Questions:
Was there a time when you chose not to face a truth that later caused you harm?
Are you currently avoiding a truth that you’re uncomfortable with?
Mass Effect 2 has rich support characters with fascinating stories. The next post will look at some of the recurring themes in the development of these characters.