Tag Archives: RPGs

Customize Yourself: Identity Crisis

This week we’re going topical again and looking at the growing phenomenon of customization in video games and how it relates to our identity. Today we’re seeking to understand this trend by looking at the first of two possible answers to one question: Why do we want to create a new identity?

We’re not satisfied with ourselves. When I made my Xbox Live avatar, I gave it more hair and a slightly thinner physique than what exists in reality. When you create a character in Mass Effect, does Shepard look exactly like you? Maybe there’s a lot of similarities…but perhaps you threw in a scar or two to add that “tough look.” Or maybe you went a completely different route and made Shepard the opposite gender and/or skin color. And then there’s the customization of abilities and skills. This is where video games really set themselves apart because they allow us to do far cooler things than would ever be possible with our own dumb non-magically/ technologically enhanced bodies.

This fixation on a world where we are able to be and do anything can become a real problem. For those who are extremely dissatisfied with themselves, the ability to live as someone else only fuels the addictive capabilities of an already-enticing virtual world. The Gerard Butler movie Gamer showed one example of what lengths people are willing to go to in order to obtain a different identity (or use that demand to provide an identity for someone else).

There are unfortunately many sad examples of what happens when the obsession with living out a different identity goes to the extreme. The one that stands out is the story of a Korean couple who neglected their three-month-old baby to play an online role playing game. While they were at their 12-hour gaming sessions at an internet cafe, their real-life baby starved to death. The horrible irony is that in their online game, they were using their characters to raise a virtual baby.

After reading a little more into the story you learn that their baby (the real one) was born prematurely and that neither of them had jobs. It’s hard to imagine how difficult it must be to take care of a premature baby without any income (which may or may not have itself been related to gaming habits), but that’s no excuse for their neglect. It does point to something telling about their motivations for pouring themselves into a video game…

They were seeking control. Their real lives were likely a wreck and they had an insane amount of stress that comes with raising a (prematurely born) child. Where they were powerless in real life, they were able to have control of things in an online game. The fact that their created identities had a virtual baby shows that they did indeed want a child, but they couldn’t handle the real-life responsibility of being parents.

That’s what video games offer- a better identity where you have more control. Are you a social outcast in real life? Online you can be a level 27 Dragonborne spellcaster and command the respect of an entire guild. Do you have difficulty managing money and keeping a job? You can fire up Fable and earn a living as a blacksmith and never get fired or lose money to mismanagement. Are you dissatisfied with your appearance and lifestyle? Go play The Sims to look like and do whatever you want.

There are people in the Bible who are no strangers to these feelings of self-dissatisfaction. One guy who was pretty dissatisfied with himself was the apostle Paul who wrote most of the New Testament. He uses a good chunk of one of his books to describe how he always manages to screw up no matter how hard he tries. At the end of this rant he exclaims, “What a wretched man I am! Who will rescue me from this body that is subject to death?” You thought everyone who wrote the Bible was perfect and morally superior? Not so. The Bible is clear that we are all under the control of sin because of our bodies of death.

Being dissatisfied with ourselves is sadly woven into the very fabric of our nature. All of humanity fell under the effects of sin and death because of Adam’s choice to disobey God in the garden at the beginning of time. Adam’s poor decision brought epic failure on God’s perfect creation…… but yet these fancy, shiny video games let us see and experience what it’s like to be what we want to be, without the frailty caused by sin and failure. Video games provide us with the opportunity to create an identity that is significantly more awesome than the pathetic, broken identities we have to look at in the mirror everyday.

These new ways to customize allow the opportunity to change our identities, but is it  really enough?

We’ll continue the discussion in the next post. Give us your reactions so far in the comments.


Customize Yourself: The Growing Trend

This week we’re going topical again and looking at the growing phenomenon of customization in video games and how it relates to our identity. We’re seeking to understand this trend by looking at two possible answers to one question.

Customization in the gaming world is everywhere these days. You can hardly look at a computer or game console without being asked 20 questions about your preferences on how something should function or look. The oldest and best example of this is role-playing games. Sure, it started with choosing races and player traits in the original IRL game Dungeons and Dragons, but RPG video games have been able to take that to a whole new extreme. The most popular example is perhaps World of Warcraft, but more recent games like Mass Effect and Skyrim have exponentially increased the degree to which you can customize a character. There’s also the more “casual” side of RPGs with games like Spore and The Sims.

The popularity of customization has now bled into other non-RPG genres such as first-person shooters and casual games. Halo: Reach allowed players to turn their experience points into new armor details and equipment. Call of Duty has taken that even further allowing players to customize the look and function of even the weapons in the game. Racing games now often come with infinite possibilities for decoration and personalization. If we want to get really crazy we can point to Team Fortress 2 around which a whole community of buying and selling accessories has exploded.

On the casual gaming front, customization started to become popular with the release of the Wii when people could make Mii’s to look just like themselves, or nothing like themselves as the case may be. Xbox followed suit with their Xbox Live avatars and related merchandising for the player’s game of choice (I currently have a portal gun for my avatar). Even mobile OS games like Hanging with Friends allow you to customize your character. The truly telling fact is that in many of these cases, people pay real, hard-earned money in micro-transactions to buy these customization options- for things that only exist in virtual reality!

So why all this fuss over customization? Sometimes what we create is the same as real life, sometimes it’s completely different, or perhaps a mix of the two. These games allow us to alter or virtually recreate how we look and act to our liking. That avatar is then used to experience a virtual world as someone or something slightly different from the skin in which we live. But why do we go to such lengths to create images of ourselves that are detached from reality?

There are two responses to this customization craze and both have some validity. Our task this week will be to discuss both possibilities by answering this question:

Why do we want to create new identities?

Go level up your thinking caps and come back next time when we’ll dig into this question with the first of two possible answers.